Remember, the tape measure will continue to measure in a straight line from point “A” to point “B” just like a “ real” tape measure, but this one will not force you to move things out of the way. It will now follow any other movement or scaling you apply to the figure. Notice how the yellow tape is now slightly angled to move with the forward bend of the figure's head. Ophelia 7 is a characters for Genesis 3 Female (s). Also, by assigning our Rigid Follow node as the target, we now have the ability to morph or pose our figure and the tape will stay “attached” right where we put it – As shown here:
What did we accomplish? By parenting the Tape Measure to the figure, we ensured the node would follow along with the figure, no matter where we move it in the scene. 3 and 8 Female 3 and 8 Female(s) 8 and 8.1 Females 8 and 3 Females and Genesis 3 Boys Dorm Room Byzantine Warrior Poses Clothing and Hair Bundle dForce Boho Days Outfit Textures Ellie for DAZ Genesis 8 Female Everyday items FSL Better Skin Iray Mesh Lights G2F G2M G3 G3 and V7 G3F Genesis 2 Genesis 2 Female(s) and Victoria 4 Hair I Touch Myself. However, 'Figure Metrics for DAZ Studio 4.5+' only installs the resources to the C:\Users\my username\AppData\Roaming\DAZ 3D\Studio4 folder. If you bend the head now, you will notice the end of the the Tape Measure now follows those polys. The plugin itself (Measure Metrics) has a Public Build package that installs it to 4.9, and I haven't had any problem getting the plugin to open within 4.9. But wait a minute That total seems strange. This shows you the total of the combined Tape Measures you selected. You can see a new entry in your Measure Metrics pane. Choose Compound Measure as the type and name it appropriately. Once you do this, you will see the yellow measuring “tape” shoot up to the top of the head where you created your Rigid Follow node. Select New Measure Metric in the Measure Metrics menu. (You will have to browse to the Head to find it.) Measure your figure's or prop's dimensions or configure the tool to automatically set your figure to dimensions that you specify without having to adjust dozens of morph sliders.Set the Measure Target to your “ Head Top” Rigid Selection. It also allows you to set up your own nodes to measure any kind of props or even empty space between figures within your scene.Ī script included with Measure Metrics allows you to configure morphs which control the dimensions of your figure, allowing you to set the dimensions and have the figure automatically adjust the morphs to match the dimensions you entered. Measure Metrics comes with “Pre-set” nodes to help you measure the dimensions of your favorite figures. By using the Tape Measure, Tailor's Tape or the Protractor, you can remove the “guesswork” from your artwork.
The Measure Metrics plug-in will allow you to measure the length, diameter or angle of figures and props in your scene. In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. The label is typically one that is intended to briefly describe a concept or product and resides within a Tab that is attached to the Pane. Have you wanted a way to adjust your figure's proportions and see the measurements in real time? Pane (Tab) A Pane is a container for various interface elements that are closely associated with a particular label and grouped together to provide information and/or interaction, given a particular context.
That being said, not all information relating to a particular build is present on this page - some information is still considered private and is therefore not included.
This log is posted as part of a conscious effort to be more transparent in the development process. Have you ever loaded a figure into DAZ Studio and thought to yourself, “I wish there was an easy way to get accurate measurements?” Below is a sanitized version of the Daz Studio change log leading to the General Release of version 4.6.2.120.